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Polytechnicast - Starting a Business as Product or System

Posted on by Rob Stenzinger

Thinking about how as an artist I'm also excited and interested in the business side of work, how that's been one of the themes of my career so far. Also the three part business of make, teach, coach that I'm working on.

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Polytechnicast - That One Tree

Posted on by Rob Stenzinger

A few things I encountered today had me thinking about specialization and how could I pay attention to some signals that help me with being both a generalist creator and deisgner and appreciating the clarity of specialization. Also: thinking about specialization how it works when it's based on you starting something vs. you serving an existing thing or organization.

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Polytechnicast - Guitar Fretter Anniversary Stream

Posted on by Rob Stenzinger

Guitar Fretter is a game about of memorizing the note positions on the guitar. If you play an instrument with strings and frets, you might want to check out. Match the notes on the floating monsters bellies with the correct fret positions to earn health and points.

To celebrate the birthday of Guitar Fretter for the next couple days, it's on sale for FREE, available on iOS, Android, Windows, and Mac: http://guitarfretter.com

Originally this was streamed live at: twitch.

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Polytechnicast - Projects With a Useful-Enough Next Step

Posted on by Rob Stenzinger

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Polytechnicast - It's Not The Tools Except When It Is

Posted on by Rob Stenzinger

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Polytechnicast - Creative Challenge Reflection and What if

Posted on by Rob Stenzinger

This post is my look back at Art Soundoff 2018 in the style of what went well and what could have been better. Also, I consider a what-if about creative challenges becoming even more frequent and wider reaching with different topics and media. And I share thoughts on what might be next for the Polytechnicast.

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Polytechnicast - Comfort Food Video Games, an Audio Experiment with Patrick Greenwell

Posted on by Rob Stenzinger

Do you have a video game or set of video games you revisit from time to time because they feel comfortable? What keeps these sorts of games interesting and worth coming back to? In this audio experiment Polytechnicast I'm joined by co-host Patrick Greenwell, a long time video game enthusiast and we explore what games are like comfort food to us and why.

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Polytechnicast - Thinking About and Working with Data for UX and Overall

Posted on by Rob Stenzinger

Here I explore a variety of things about working with data ranging from: exploring it, visualizing it, and things that inspire me to try to provide more ways of interacting with data. In a lot of ways, this is a post is a mix of ideas about being excited about learning from and then presenting what you learn through gathering, exploring, then presenting data.

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Polytechnicast - Inktober and Useful Creative Challenge Output

Posted on by Rob Stenzinger

For this year's Inktober, which is a 31 day creative challenge to make and share a drawing every day in October, I chose to both partake and to try to get output that could help one of my other projects.

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Polytechnicast - User Experience Design Overview (UX for All) Part 11 - Being a Collaborative Facilitator

Posted on by Rob Stenzinger

This time in the UX series I continue the topic of facilitating meetings, started a few posts ago in UX for All Part 5 - Why Care About Being a Facilitatator. Here are more thoughts on the principles and habits to consider how you can actively help a group of collaborators connect and clarify ideas.

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Polytechnicast - Two Pizza Team, a Comic + Game Hypothesis

Posted on by Rob Stenzinger

In June 2018 I finished Two Pizza Team: In a Situation Called No Trash Talk, part one of my hypothesis that a game + comic will serve one another and an audience well.

Here I describe the work I've done so far for the video game Two Pizza Team, part two of the comic+game hypthesis.

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Polytechnicast - Project Mountain Carver

Posted on by Rob Stenzinger

Project Mountain Carver is a big project, incorporates all the things I do professionally, and has built into it ways to keep me encouraged during the long process of accomplishing multi-year-spanning goals.

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Polytechnicast - User Experience Design Overview (UX for All) Part 10 - Decision Making and Influencing Decisions

Posted on by Rob Stenzinger

Continuing the UX #artsoundoff series, here I talk about how so much of what your design work is about is getting decisions to happen and to get the system/product/thing made.

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Polytechnicast - Is it Useful to Talk About the Gear I Use?

Posted on by Rob Stenzinger

A number of people I follow on social media and on podcasts do a great job talking about and exploring why they choose tools they use to create. Becca Hillburn, Krishna Sadasivam, and Dave Seah come to mind immediately.

Here I wonder about the usefulness of experiment with talking about the gear I use.

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Polytechnicast - User Experience Design Overview (UX for All) Part 9 - Things You Can Make That Help with Systemic-Minded Human-Centered Design

Posted on by Rob Stenzinger

Continuing the UX #artsoundoff series, here I talk about things you can make based on data, storytelling, presenting information and helping others be able to relate and participate in the design process. These things (documents, artifacts, deliverables) are forms of documenting designs and what you learn to support the designs.

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Polytechnicast - Two Artists Supporting Themselves and Each Other with Guest Kate Shields Stenzinger

Posted on by Rob Stenzinger

Wherein Kate asks me "what kinds of things do we do to support each other emotionally with creative projects?", we talk about getting and giving feedback, and creative accountability meanings.

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