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Polytechnicast - Two Artists Supporting Themselves and Each Other with Guest Kate Shields Stenzinger

Posted on by Rob Stenzinger

Wherein Kate asks me "what kinds of things do we do to support each other emotionally with creative projects?", we talk about getting and giving feedback, and creative accountability meanings.

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Polytechnicast - User Experience Design Overview (UX for All) Part 8 - Priming and Design Ethics

Posted on by Rob Stenzinger

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Polytechnicast - User Experience Design Overview (UX for All) Part 7 - Underlying Complexity is Easy to Overlook, Going Faster By Slowing Things Down

Posted on by Rob Stenzinger

In this update in the UX series I talk about how it's easy to want to jump to something complete in one big step yet it's less risky and likely faster to add a some steps.

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Polytechnicast - User Experience Design Overview (UX for All) Part 6 - The Need for Design as a Hat and as a Job

Posted on by Rob Stenzinger

Continuing the UX series I talk about how UX design can both be a deeply involved job with advanced practitioners and also UX design can be useful when in the hands of someone learning on the job.

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Polytechnicast - Making a Video Game Side Project Part 5 - Weekend Progress

Posted on by Rob Stenzinger

This last weekend I had what I call a "creative marathon" on the Two Pizza Team project. I share an update with where the project is at, tool choices, and what things I'll be working on next.

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Polytechnicast - User Experience Design Overview (UX for All) Part 5 - Why Care About Being a Facilitator

Posted on by Rob Stenzinger

This time in the UX series I talk about how and why having principles and practices that help a group of people share and combine ideas is super important whether your project is just you and a client or you and a bunch of other collaborators.

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Polytechnicast - User Experience Design Overview (UX for All) Part 4 - Ingredients of a Thoughtful Meeting

Posted on by Rob Stenzinger

Continuing the UX series, this time I talk about how and why the things you setup before people gather to work on something is important and useful to user centered design.

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Polytechnicast - User Experience Design Overview (UX for All) Part 3 - Expressing Ideas So Others Can Participate

Posted on by Rob Stenzinger

Wherein I continue my encouraging everyone to consider using UX related tools and skills. This time I describe how user experience design can take a variety of useful forms: goals, rationale, document, activity, story, hypothesis and most of all expressing ideas so others can participate.

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Polytechnicast - User Experience Design Overview (UX for All) Part 1

Posted on by Rob Stenzinger

If any discipline can be inclusive of people from all backgrounds it should be User Experience. Here I begin a series of posts about highlighting useful UX tools and skills. Also I invite anyone making something or part of a team that makes something for people to give the systemic human centered tools of UX a try.

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Polytechnicast - Making a Videogame Side Project Part 2

Posted on by Rob Stenzinger

Wherein I continue some thoughts about kinds of video game side project commitments. Also I relate that to an interesting place I encountered that makes their own games, is also an arcade, and does games UX research at the very same venue.

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Polytechnicast - Week to Week Goals Feedback with guest co-host Pete Stromquist

Posted on by Rob Stenzinger

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Polytechnicast - Art Soundoff 2017 Day 24 - Gratitude and Retrospective

Posted on by Rob Stenzinger

In this episode of the Polytechnicast I look back at Art Soundoff 2017, some things I learned, some things I want to celebrate, and express gratitude for those who took part and tuned in to all the art journaling.

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