In this episode of the Polytechnicast I share some thoughts on improving Guitar Fretter. I have a theory that when Guitar Fretter crashes when playing high levels it’s due to there being so many audio resources for the game to manage.
A quick episode follow-up note: I do some quick multiplication in my head during the episode, which was off, 13 x 6 = 78 (not 84). :-)
Links Mentioned and Related
Follow Rob on Twitter or his blog at Interactive-Storyteller.com and workshops at Lean Into Art